Home
last modified time | relevance | path

Searched refs:mCurrentBuffer (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp59 mCurrentBuffer(0), in FramebufferSurface()
93 outBuffer = mCurrentBuffer; in nextBuffer()
111 err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer, in nextBuffer()
119 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer()
121 outBuffer = mCurrentBuffer; in nextBuffer()
153 mCurrentBuffer, fence); in onFrameCommitted()
DFramebufferSurface.h76 sp<GraphicBuffer> mCurrentBuffer; variable
/frameworks/base/libs/hwui/renderstate/
DMeshState.cpp38 mCurrentBuffer = mUnitQuadBuffer; in MeshState()
62 mCurrentBuffer = 0; in ~MeshState()
69 ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer); in dump()
95 if (mCurrentBuffer != buffer) { in bindMeshBufferInternal()
97 mCurrentBuffer = buffer; in bindMeshBufferInternal()
DMeshState.h126 GLuint mCurrentBuffer; variable