Searched refs:mCurrentBuffer (Results 1 – 4 of 4) sorted by relevance
59 mCurrentBuffer(0), in FramebufferSurface()93 outBuffer = mCurrentBuffer; in nextBuffer()111 err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer, in nextBuffer()119 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer()121 outBuffer = mCurrentBuffer; in nextBuffer()153 mCurrentBuffer, fence); in onFrameCommitted()
76 sp<GraphicBuffer> mCurrentBuffer; variable
38 mCurrentBuffer = mUnitQuadBuffer; in MeshState()62 mCurrentBuffer = 0; in ~MeshState()69 ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer); in dump()95 if (mCurrentBuffer != buffer) { in bindMeshBufferInternal()97 mCurrentBuffer = buffer; in bindMeshBufferInternal()
126 GLuint mCurrentBuffer; variable