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Searched refs:mCurrentPixelBuffer (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DPixelBufferState.cpp22 : mCurrentPixelBuffer(0) { in PixelBufferState()
26 if (mCurrentPixelBuffer != buffer) { in bind()
28 mCurrentPixelBuffer = buffer; in bind()
35 if (mCurrentPixelBuffer) { in unbind()
37 mCurrentPixelBuffer = 0; in unbind()
DPixelBufferState.h31 GLuint mCurrentPixelBuffer; variable
DMeshState.h128 GLuint mCurrentPixelBuffer; variable
DMeshState.cpp27 , mCurrentPixelBuffer(0) in MeshState()