Searched refs:mCurrentPixelBuffer (Results 1 – 4 of 4) sorted by relevance
22 : mCurrentPixelBuffer(0) { in PixelBufferState()26 if (mCurrentPixelBuffer != buffer) { in bind()28 mCurrentPixelBuffer = buffer; in bind()35 if (mCurrentPixelBuffer) { in unbind()37 mCurrentPixelBuffer = 0; in unbind()
31 GLuint mCurrentPixelBuffer; variable
128 GLuint mCurrentPixelBuffer; variable
27 , mCurrentPixelBuffer(0) in MeshState()