Searched refs:mCurrentPositionPointer (Results 1 – 2 of 2) sorted by relevance
28 , mCurrentPositionPointer(this) in MeshState()72 mCurrentPositionPointer, mCurrentPositionStride); in dump()108 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { in bindPositionVertexPointer()110 mCurrentPositionPointer = vertices; in bindPositionVertexPointer()124 mCurrentPositionPointer = this; in resetVertexPointers()
130 const void* mCurrentPositionPointer; variable