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Searched refs:mCurrentPositionPointer (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DMeshState.cpp28 , mCurrentPositionPointer(this) in MeshState()
72 mCurrentPositionPointer, mCurrentPositionStride); in dump()
108 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { in bindPositionVertexPointer()
110 mCurrentPositionPointer = vertices; in bindPositionVertexPointer()
124 mCurrentPositionPointer = this; in resetVertexPointers()
DMeshState.h130 const void* mCurrentPositionPointer; variable