Searched refs:mCurrentPositionStride (Results 1 – 2 of 2) sorted by relevance
29 , mCurrentPositionStride(0) in MeshState()72 mCurrentPositionPointer, mCurrentPositionStride); in dump()108 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { in bindPositionVertexPointer()111 mCurrentPositionStride = stride; in bindPositionVertexPointer()
131 GLsizei mCurrentPositionStride; variable