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Searched refs:mCurrentPositionStride (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DMeshState.cpp29 , mCurrentPositionStride(0) in MeshState()
72 mCurrentPositionPointer, mCurrentPositionStride); in dump()
108 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { in bindPositionVertexPointer()
111 mCurrentPositionStride = stride; in bindPositionVertexPointer()
DMeshState.h131 GLsizei mCurrentPositionStride; variable