Searched refs:mCurrentTexCoordsPointer (Results 1 – 2 of 2) sorted by relevance
30 , mCurrentTexCoordsPointer(this) in MeshState()74 mCurrentTexCoordsPointer, mCurrentTexCoordsStride); in dump()116 if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) { in bindTexCoordsVertexPointer()118 mCurrentTexCoordsPointer = vertices; in bindTexCoordsVertexPointer()125 mCurrentTexCoordsPointer = this; in resetVertexPointers()129 mCurrentTexCoordsPointer = this; in resetTexCoordsVertexPointer()135 mCurrentTexCoordsPointer = this; in enableTexCoordsVertexArray()
132 const void* mCurrentTexCoordsPointer; variable