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Searched refs:mCurrentTexCoordsPointer (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DMeshState.cpp30 , mCurrentTexCoordsPointer(this) in MeshState()
74 mCurrentTexCoordsPointer, mCurrentTexCoordsStride); in dump()
116 if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) { in bindTexCoordsVertexPointer()
118 mCurrentTexCoordsPointer = vertices; in bindTexCoordsVertexPointer()
125 mCurrentTexCoordsPointer = this; in resetVertexPointers()
129 mCurrentTexCoordsPointer = this; in resetTexCoordsVertexPointer()
135 mCurrentTexCoordsPointer = this; in enableTexCoordsVertexArray()
DMeshState.h132 const void* mCurrentTexCoordsPointer; variable