Searched refs:mCurrentTexCoordsStride (Results 1 – 2 of 2) sorted by relevance
31 , mCurrentTexCoordsStride(0) in MeshState()74 mCurrentTexCoordsPointer, mCurrentTexCoordsStride); in dump()116 if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) { in bindTexCoordsVertexPointer()119 mCurrentTexCoordsStride = stride; in bindTexCoordsVertexPointer()
133 GLsizei mCurrentTexCoordsStride; variable