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Searched refs:mGLPrimitives (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdMeshObj.cpp37 mGLPrimitives = nullptr; in RsdMeshObj()
47 if (mGLPrimitives) { in ~RsdMeshObj()
48 delete[] mGLPrimitives; in ~RsdMeshObj()
170 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, in renderPrimitiveRange()
174 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, in renderPrimitiveRange()
178 RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len); in renderPrimitiveRange()
185 mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount]; in updateGLPrimitives()
188 case RS_PRIMITIVE_POINT: mGLPrimitives[i] = GL_POINTS; break; in updateGLPrimitives()
189 case RS_PRIMITIVE_LINE: mGLPrimitives[i] = GL_LINES; break; in updateGLPrimitives()
190 case RS_PRIMITIVE_LINE_STRIP: mGLPrimitives[i] = GL_LINE_STRIP; break; in updateGLPrimitives()
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DrsdMeshObj.h48 uint32_t *mGLPrimitives; variable