Searched refs:mHardwareAnimator (Results 1 – 1 of 1) sorted by relevance
42 private RenderNodeAnimatorSet mHardwareAnimator; field in RippleComponent161 if (mHardwareAnimator != null) { in draw()191 mHardwareAnimator = createHardwareExit(new Paint(p)); in startPendingAnimation()192 mHardwareAnimator.start(hw); in startPendingAnimation()229 if (mHardwareAnimator != null) { in endHardwareAnimations()230 mHardwareAnimator.end(); in endHardwareAnimations()231 mHardwareAnimator = null; in endHardwareAnimations()248 return mHardwareAnimator != null && mHardwareAnimator.isRunning() in isHardwareAnimating()