Searched refs:mPV_Blur (Results 1 – 1 of 1) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
D | FullscreenBlur.java | 50 static VertexShader mPV_Blur; field in FullscreenBlur 103 RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture, blendAdd, cullNone); in addBlurPasses() 104 RenderState selectCol = new RenderState(mPV_Blur, mPF_SelectColor, blendNone, cullNone); in addBlurPasses() 105 RenderState hBlur = new RenderState(mPV_Blur, mPF_BlurH, blendNone, cullNone); in addBlurPasses() 106 RenderState vBlur = new RenderState(mPV_Blur, mPF_BlurV, blendNone, cullNone); in addBlurPasses() 150 RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture, in addCompositePass() 178 mPV_Blur = vb.create(); in initShaders()
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