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Searched refs:mPV_Blur (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
DFullscreenBlur.java50 static VertexShader mPV_Blur; field in FullscreenBlur
103 RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture, blendAdd, cullNone); in addBlurPasses()
104 RenderState selectCol = new RenderState(mPV_Blur, mPF_SelectColor, blendNone, cullNone); in addBlurPasses()
105 RenderState hBlur = new RenderState(mPV_Blur, mPF_BlurH, blendNone, cullNone); in addBlurPasses()
106 RenderState vBlur = new RenderState(mPV_Blur, mPF_BlurV, blendNone, cullNone); in addBlurPasses()
150 RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture, in addCompositePass()
178 mPV_Blur = vb.create(); in initShaders()