Searched refs:mPlayingState (Results 1 – 1 of 1) sorted by relevance
191 int mPlayingState = STOPPED; field in ValueAnimator635 if (mPlayingState != RUNNING) { in setCurrentFraction()637 mPlayingState = SEEKED; in setCurrentFraction()653 if (!mInitialized || mPlayingState == STOPPED) { in getCurrentPlayTime()1095 int prevPlayingState = mPlayingState; in start()1096 mPlayingState = STOPPED; in start()1108 mPlayingState = STOPPED; in start()1125 if (mPlayingState != STOPPED in cancel()1179 return (mPlayingState == RUNNING || mRunning); in isRunning()1197 if (mPlayingState == RUNNING) { in reverse()[all …]