Searched refs:mPositionHandle (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 59 mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); in SetUp() 61 ASSERT_NE(-1, mPositionHandle); in SetUp() 79 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, in drawTexture() 82 glEnableVertexAttribArray(mPositionHandle); in drawTexture()
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D | TextureRenderer.h | 39 GLint mPositionHandle; variable
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | draw.jd | 177 private int mPositionHandle; 188 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); 191 GLES20.glEnableVertexAttribArray(mPositionHandle); 194 GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, 208 GLES20.glDisableVertexAttribArray(mPositionHandle);
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D | projection.jd | 169 GLES20.glDisableVertexAttribArray(mPositionHandle);
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