Searched refs:mProjectionMatrix (Results 1 – 5 of 5) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Description.h | 52 mat4 mProjectionMatrix; variable
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D | Description.cpp | 81 mProjectionMatrix = mtx; in setProjectionMatrix()
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D | Program.cpp | 145 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray()); in setUniforms()
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | projection.jd | 76 private final float[] mProjectionMatrix = new float[16]; 87 Matrix.frustumM(mProjectionMatrix, 0, -ratio, ratio, -1, 1, 3, 7); 91 <p>This code populates a projection matrix, {@code mProjectionMatrix} which you can then combine 116 Matrix.multiplyMM(mMVPMatrix, 0, mProjectionMatrix, 0, mViewMatrix, 0);
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 151 private float[] mProjectionMatrix = new float[MATRIX_SIZE]; field in GLES20Canvas 352 Matrix.orthoM(mProjectionMatrix, 0, 0, width, 0, height, -1, 1); in setSize() 569 Matrix.multiplyMM(mTempMatrix, MATRIX_SIZE, mProjectionMatrix, 0, mTempMatrix, 0); in setMatrix()
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