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Searched refs:mPropertyAccess (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DAnimator.cpp204 , mPropertyAccess(&(PROPERTY_ACCESSOR_LUT[property])) { in RenderPropertyAnimator()
209 && mTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) { in onAttached()
210 setStartValue((mTarget->stagingProperties().*mPropertyAccess->getter)()); in onAttached()
216 (mTarget->mutateStagingProperties().*mPropertyAccess->setter)(finalValue()); in onStagingPlayStateChanged()
225 return mPropertyAccess->dirtyMask; in dirtyMask()
229 return (target->properties().*mPropertyAccess->getter)(); in getValue()
233 (target->animatorProperties().*mPropertyAccess->setter)(value); in setValue()
DAnimator.h152 const PropertyAccessors* mPropertyAccess; variable