Searched refs:mPropertyAccess (Results 1 – 2 of 2) sorted by relevance
204 , mPropertyAccess(&(PROPERTY_ACCESSOR_LUT[property])) { in RenderPropertyAnimator()209 && mTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) { in onAttached()210 setStartValue((mTarget->stagingProperties().*mPropertyAccess->getter)()); in onAttached()216 (mTarget->mutateStagingProperties().*mPropertyAccess->setter)(finalValue()); in onStagingPlayStateChanged()225 return mPropertyAccess->dirtyMask; in dirtyMask()229 return (target->properties().*mPropertyAccess->getter)(); in getValue()233 (target->animatorProperties().*mPropertyAccess->setter)(value); in setValue()
152 const PropertyAccessors* mPropertyAccess; variable