Searched refs:mQuadListIndices (Results 1 – 2 of 2) sorted by relevance
33 , mQuadListIndices(0) { in MeshState()51 glGenBuffers(1, &mQuadListIndices); in MeshState()52 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mQuadListIndices); in MeshState()54 mCurrentIndicesBuffer = mQuadListIndices; in MeshState()64 glDeleteBuffers(1, &mQuadListIndices); in ~MeshState()65 mQuadListIndices = 0; in ~MeshState()70 ALOGD("MeshState IBOs: quadList %d, current %d", mQuadListIndices, mCurrentIndicesBuffer); in dump()161 return bindIndicesBufferInternal(mQuadListIndices); in bindQuadIndicesBuffer()
118 GLuint getQuadListIBO() { return mQuadListIndices; } in getQuadListIBO()138 GLuint mQuadListIndices; variable