Searched refs:mReallocBuffer (Results 1 – 1 of 1) sorted by relevance
42 , mReallocBuffer(nullptr) in VertexBuffer()61 TYPE* reallocBuffer = (TYPE*)mReallocBuffer; in alloc()63 if (mReallocBuffer != mBuffer) { in alloc()67 mReallocBuffer = reallocBuffer + vertexCount; in alloc()73 mReallocBuffer = mBuffer = (void*)new TYPE[vertexCount]; in alloc()172 void* mReallocBuffer; // used for multi-allocation variable