Searched refs:mRenderMode (Results 1 – 4 of 4) sorted by relevance
74 private int mRenderMode = RENDERMODE_FIT; field in SurfaceTargetFilter102 mRenderMode = RENDERMODE_STRETCH; in updateRenderMode()104 mRenderMode = RENDERMODE_FIT; in updateRenderMode()106 mRenderMode = RENDERMODE_FILL_CROP; in updateRenderMode()206 switch (mRenderMode) { in updateTargetRect()
67 private int mRenderMode = RENDERMODE_FIT; field in SurfaceRenderFilter96 mRenderMode = RENDERMODE_STRETCH; in updateRenderMode()98 mRenderMode = RENDERMODE_FIT; in updateRenderMode()100 mRenderMode = RENDERMODE_FILL_CROP; in updateRenderMode()238 switch (mRenderMode) { in updateTargetRect()
90 private int mRenderMode = RENDERMODE_FIT; field in SurfaceTextureTarget117 mRenderMode = RENDERMODE_STRETCH; in updateRenderMode()119 mRenderMode = RENDERMODE_FIT; in updateRenderMode()121 mRenderMode = RENDERMODE_FILL_CROP; in updateRenderMode()123 mRenderMode = RENDERMODE_CUSTOMIZE; in updateRenderMode()277 if (relativeAspectRatio == 1.0f && mRenderMode != RENDERMODE_CUSTOMIZE) { in updateTargetRect()281 switch (mRenderMode) { in updateTargetRect()
1228 mRenderMode = RENDERMODE_CONTINUOUSLY; in GLThread()1456 + " mRenderMode: " + mRenderMode); in guardedRun()1588 && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY)); in readyToDraw()1596 mRenderMode = renderMode; in setRenderMode()1603 return mRenderMode; in getRenderMode()1767 private int mRenderMode; field in GLSurfaceView.GLThread