Searched refs:mRenderState (Results 1 – 13 of 13) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | Renderable.java | 48 RenderState mRenderState; field in Renderable 69 mRenderState = renderState; in setRenderState() 149 ProgramFragment pf = mRenderState.mFragment.mProgram; in updateTextures() 179 VertexShader pv = mRenderState.mVertex; in updateVertexConstants() 192 FragmentShader pf = mRenderState.mFragment; in updateFragmentConstants() 204 if (mRenderState == null) { in updateFieldItem() 205 mRenderState = SceneManager.getDefaultState(); in updateFieldItem() 216 mData.render_state = mRenderState.getRSData().getAllocation(); in updateFieldItem()
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/frameworks/base/libs/hwui/ |
D | OpenGLRenderer.cpp | 70 , mRenderState(renderState) in OpenGLRenderer() 135 mRenderState.setViewport(mState.getWidth(), mState.getHeight()); in startFrame() 162 mRenderState.blend().syncEnabled(); in prepareDirty() 185 mRenderState.scissor().setEnabled(true); in clear() 186 mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top); in clear() 192 mRenderState.scissor().reset(); in clear() 264 mRenderState.setViewport(getViewportWidth(), getViewportHeight()); in resumeAfterLayer() 265 mRenderState.bindFramebuffer(currentSnapshot()->fbo); in resumeAfterLayer() 268 mRenderState.scissor().reset(); in resumeAfterLayer() 299 if (mRenderState.scissor().setEnabled(true) || prevDirtyClip) { in callDrawGLFunction() [all …]
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D | Caches.cpp | 55 , mRenderState(&renderState) in Caches() 183 if (mRenderState) { in dumpMemoryUsage() 185 for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin(); in dumpMemoryUsage() 186 it != mRenderState->mActiveLayers.end(); it++) { in dumpMemoryUsage() 195 memused, mRenderState->mActiveLayers.size()); in dumpMemoryUsage()
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D | PatchCache.cpp | 36 : mRenderState(renderState) in PatchCache() 63 mRenderState.meshState().bindMeshBuffer(mMeshBuffer); in init() 64 mRenderState.meshState().resetVertexPointers(); in init() 93 mRenderState.meshState().unbindMeshBuffer(); in clear()
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D | GlopBuilder.cpp | 62 : mRenderState(renderState) in GlopBuilder() 79 mRenderState.meshState().getUnitQuadVBO(), in setMeshUnitQuad() 98 mRenderState.meshState().getUnitQuadVBO(), in setMeshTexturedUnitQuad() 130 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshIndexedQuads() 144 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshTexturedIndexedQuads() 208 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshPatchQuads() 603 && mRenderState.stencil().isTestEnabled(); in build()
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D | LayerRenderer.cpp | 50 mRenderState.bindFramebuffer(mLayer->getFbo()); in prepareDirty() 72 mRenderState.scissor().setEnabled(false); in clear() 75 mRenderState.scissor().reset(); in clear()
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D | Caches.h | 203 RenderState* mRenderState; variable
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D | PatchCache.h | 171 RenderState& mRenderState; variable
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D | GlopBuilder.h | 119 RenderState& mRenderState; variable
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D | OpenGLRenderer.h | 248 return mRenderState; in renderState() 538 RenderState& mRenderState; variable
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D | FontRenderer.cpp | 64 GlopBuilder(renderer->mRenderState, renderer->mCaches, &glop) in draw()
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderThread.h | 91 RenderState& renderState() { return *mRenderState; } in renderState() 140 RenderState* mRenderState; variable
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D | RenderThread.cpp | 145 , mRenderState(nullptr) in RenderThread() 178 mRenderState = new RenderState(*this); in initThreadLocals()
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