Searched refs:mTargetRadius (Results 1 – 3 of 3) sorted by relevance
50 protected float mTargetRadius; field in RippleComponent62 mTargetRadius = getTargetRadius(mBounds); in onBoundsChange()63 onTargetRadiusChanged(mTargetRadius); in onBoundsChange()70 mTargetRadius = maxRadius; in setup()72 mTargetRadius = getTargetRadius(mBounds); in setup()77 onTargetRadiusChanged(mTargetRadius); in setup()177 final int r = (int) Math.ceil(mTargetRadius); in getBounds()
141 final int r = (int) mTargetRadius + 1; in getBounds()171 (1000 * Math.sqrt(mTargetRadius / WAVE_TOUCH_DOWN_ACCELERATION * mDensity) + 0.5); in createSoftwareEnter()205 final float remainingRadius = mTargetRadius - getCurrentRadius(); in getRadiusExitDuration()211 return MathUtils.lerp(0, mTargetRadius, mTweenRadius); in getCurrentRadius()224 mTargetRadius = mBoundedRadius; in computeBoundedTargetValues()294 final RenderNodeAnimator radius = new RenderNodeAnimator(mPropRadius, mTargetRadius); in createHardwareExit()337 final float r = mTargetRadius; in clampStartingPosition()
67 c.drawCircle(0, 0, mTargetRadius, p); in drawSoftware()130 mPropRadius = CanvasProperty.createFloat(mTargetRadius); in createHardwareExit()