Searched refs:mTexMatrixHandle (Results 1 – 2 of 2) sorted by relevance
65 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); in SetUp()67 ASSERT_NE(-1, mTexMatrixHandle); in SetUp()110 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in drawTexture()
41 GLint mTexMatrixHandle; variable