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Searched refs:mTexSamplerHandle (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp62 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); in SetUp()
64 ASSERT_NE(-1, mTexSamplerHandle); in SetUp()
86 glUniform1i(mTexSamplerHandle, 0); in drawTexture()
DTextureRenderer.h40 GLint mTexSamplerHandle; variable