Searched refs:mTexSamplerHandle (Results 1 – 2 of 2) sorted by relevance
62 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); in SetUp()64 ASSERT_NE(-1, mTexSamplerHandle); in SetUp()86 glUniform1i(mTexSamplerHandle, 0); in drawTexture()
40 GLint mTexSamplerHandle; variable