Searched refs:mTexTarget (Results 1 – 2 of 2) sorted by relevance
143 mTexTarget(texTarget), in GLConsumer()170 mTexTarget(texTarget), in GLConsumer()224 glBindTexture(mTexTarget, mTexName); in updateTexImage()237 glBindTexture(mTexTarget, mTexName); in updateTexImage()470 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()484 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()491 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()500 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()629 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext()735 return mTexTarget; in getCurrentTextureTarget()
422 const uint32_t mTexTarget; variable