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Searched refs:mTextMeshPtr (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/
DrsFont.h233 float *mTextMeshPtr; variable
DrsFont.cpp616 mTextMeshPtr = (float*)mRSC->mHal.funcs.allocation.lock1D(mRSC, vertexAlloc); in initVertexArrayBuffers()
674 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()