Searched refs:mTriangleVerticesData (Results 1 – 6 of 6) sorted by relevance
88 mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length * 4) in Renderer()123 for (int i = 0; i < mTriangleVerticesData.length; i += 6) { in onDrawFrame()124 mTriangleVerticesData2[i] = sx + mTriangleVerticesData[i]; in onDrawFrame()125 mTriangleVerticesData2[i+1] = -sy + mTriangleVerticesData[i+1]; in onDrawFrame()225 private final float[] mTriangleVerticesData = { field in TestLatencyView.Renderer244 private float[] mTriangleVerticesData2 = new float[mTriangleVerticesData.length];
59 mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length * 4) in Renderer()61 mTriangleVertices.put(mTriangleVerticesData).position(0); in Renderer()150 private final float[] mTriangleVerticesData = { 0.0f, 0.5f, -0.5f, -0.5f, field in GL2JavaView.Renderer
120 mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length in GLES20TriangleRenderer()122 mTriangleVertices.put(mTriangleVerticesData).position(0); in GLES20TriangleRenderer()323 private final float[] mTriangleVerticesData = { field in GLDepthTestActivity.GLES20TriangleRenderer
172 private final float[] mTriangleVerticesData = { field in GLTextureViewActivity.RenderThread184 FloatBuffer triangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length in run()186 triangleVertices.put(mTriangleVerticesData).position(0); in run()
142 mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length in CamRenderer()144 mTriangleVertices.put(mTriangleVerticesData).position(0); in CamRenderer()440 private final float[] mTriangleVerticesData = { field in CamRenderer
283 private final float[] mTriangleVerticesData = { field in VideoDumpView.VideoDumpRenderer353 mTriangleVerticesData.length * FLOAT_SIZE_BYTES) in VideoDumpRenderer()355 mTriangleVertices.put(mTriangleVerticesData).position(0); in VideoDumpRenderer()