Searched refs:mUnitQuadBuffer (Results 1 – 2 of 2) sorted by relevance
34 glGenBuffers(1, &mUnitQuadBuffer); in MeshState()35 glBindBuffer(GL_ARRAY_BUFFER, mUnitQuadBuffer); in MeshState()38 mCurrentBuffer = mUnitQuadBuffer; in MeshState()61 glDeleteBuffers(1, &mUnitQuadBuffer); in ~MeshState()69 ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer); in dump()82 return bindMeshBuffer(mUnitQuadBuffer); in bindMeshBuffer()86 if (!buffer) buffer = mUnitQuadBuffer; in bindMeshBuffer()
117 GLuint getUnitQuadVBO() { return mUnitQuadBuffer; } in getUnitQuadVBO()124 GLuint mUnitQuadBuffer; variable