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Searched refs:mUnitQuadBuffer (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DMeshState.cpp34 glGenBuffers(1, &mUnitQuadBuffer); in MeshState()
35 glBindBuffer(GL_ARRAY_BUFFER, mUnitQuadBuffer); in MeshState()
38 mCurrentBuffer = mUnitQuadBuffer; in MeshState()
61 glDeleteBuffers(1, &mUnitQuadBuffer); in ~MeshState()
69 ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer); in dump()
82 return bindMeshBuffer(mUnitQuadBuffer); in bindMeshBuffer()
86 if (!buffer) buffer = mUnitQuadBuffer; in bindMeshBuffer()
DMeshState.h117 GLuint getUnitQuadVBO() { return mUnitQuadBuffer; } in getUnitQuadVBO()
124 GLuint mUnitQuadBuffer; variable