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Searched refs:mUserShader (Results 1 – 6 of 6) sorted by relevance

/frameworks/rs/
DrsProgram.cpp83 mUserShader = rsuCopyString(shaderText, shaderLength); in Program()
106 if (mUserShader != nullptr) { in ~Program()
107 delete[] mUserShader; in ~Program()
108 mUserShader = nullptr; in ~Program()
148 mUserShader = nullptr; in initMemberVars()
DrsProgram.h81 const char *mUserShader; variable
DrsProgramFragment.cpp34 mRSC->mHal.funcs.fragment.init(mRSC, this, mUserShader, mUserShaderLen, in ProgramFragment()
DrsProgramVertex.cpp30 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen, in ProgramVertex()
/frameworks/rs/driver/
DrsdShader.h108 std::string mUserShader; variable
DrsdShader.cpp36 mUserShader.replace(0, shaderLength, shaderText); in RsdShader()
225 mShader.append(mUserShader); in createShader()