Searched refs:mVertexDirty (Results 1 – 2 of 2) sorted by relevance
33 mVertexDirty = true; in RsdShaderCache()94 if (!mVertexDirty && !mFragmentDirty) { in setup()106 if (mVertexDirty) { in setup()108 mVertexDirty = false; in setup()
46 mVertexDirty = true; in setActiveVertex()71 bool mVertexDirty; variable