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Searched refs:maPositionLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/cmds/screenrecord/
DProgram.cpp88 maPositionLoc = glGetAttribLocation(program, "aPosition"); in setup()
93 if ((maPositionLoc | maTextureCoordLoc | muMVPMatrixLoc | in setup()
261 glVertexAttribPointer(maPositionLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices); in beforeDraw()
263 glEnableVertexAttribArray(maPositionLoc); in beforeDraw()
288 glDisableVertexAttribArray(maPositionLoc); in beforeDraw()
297 glDisableVertexAttribArray(maPositionLoc); in afterDraw()
DProgram.h40 maPositionLoc(0), in Program()
85 GLint maPositionLoc; variable