Searched refs:maPositionLoc (Results 1 – 2 of 2) sorted by relevance
88 maPositionLoc = glGetAttribLocation(program, "aPosition"); in setup()93 if ((maPositionLoc | maTextureCoordLoc | muMVPMatrixLoc | in setup()261 glVertexAttribPointer(maPositionLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices); in beforeDraw()263 glEnableVertexAttribArray(maPositionLoc); in beforeDraw()288 glDisableVertexAttribArray(maPositionLoc); in beforeDraw()297 glDisableVertexAttribArray(maPositionLoc); in afterDraw()
40 maPositionLoc(0), in Program()85 GLint maPositionLoc; variable