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Searched refs:matrix_stack_t (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
Dcontext.h378 struct matrix_stack_t;
397 friend struct matrix_stack_t;
444 struct matrix_stack_t { struct
494 matrix_stack_t *current; argument
495 matrix_stack_t modelview;
496 matrix_stack_t projection;
497 matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT];
Dmatrix.cpp383 #pragma mark matrix_stack_t
386 void matrix_stack_t::init(int depth) { in init()
395 void matrix_stack_t::uninit() { in uninit()
400 void matrix_stack_t::loadIdentity() { in loadIdentity()
406 void matrix_stack_t::load(const GLfixed* rhs) in load()
413 void matrix_stack_t::load(const GLfloat* rhs) in load()
419 void matrix_stack_t::multiply(const matrixf_t& rhs) in multiply()
425 void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z) in translate()
431 void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z) in scale()
441 void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in rotate()
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