Searched refs:maxAttribs (Results 1 – 1 of 1) sorted by relevance
635 GLuint maxAttribs = glGetInteger(context, GL_MAX_VERTEX_ATTRIBS); in trace_VertexAttribPointerData() local636 for (GLuint index = 0; index < maxAttribs; index++) { in trace_VertexAttribPointerData()