Home
last modified time | relevance | path

Searched refs:member (Results 1 – 25 of 67) sorted by relevance

123

/frameworks/compile/mclinker/lib/LD/
DGNUArchiveReader.cpp196 Input* member = NULL; in readMemberHeader() local
200 member = pArchiveRoot.getMemberFile( in readMemberHeader()
223 member = pArchiveRoot.getMemberFile( in readMemberHeader()
227 return member; in readMemberHeader()
353 Input* member = NULL; in includeMember() local
360 member = readMemberHeader( in includeMember()
362 assert(member != NULL); in includeMember()
364 if (Input::Archive == member->type()) { in includeMember()
365 cur_archive = member; in includeMember()
375 pArchive.inputs().insert(parent->lastPos, *(parent->move), *member); in includeMember()
[all …]
DArchive.cpp229 Input* member = NULL; in getMemberFile() local
231 member = m_Builder.createInput(pName, pPath, Input::Unknown, pFileOffset); in getMemberFile()
232 assert(member != NULL); in getMemberFile()
233 member->setMemArea(pArchiveFile.memArea()); in getMemberFile()
234 m_Builder.setContext(*member); in getMemberFile()
236 member = m_Builder.createInput(pName, pPath, Input::Unknown); in getMemberFile()
237 assert(member != NULL); in getMemberFile()
238 if (!m_Builder.setMemory(*member, in getMemberFile()
241 error(diag::err_cannot_open_input) << member->name() << member->path(); in getMemberFile()
244 m_Builder.setContext(*member); in getMemberFile()
[all …]
/frameworks/native/libs/input/tests/
DStructLayout_test.cpp22 #define CHECK_OFFSET(type, member, expected_offset) \ argument
23 static_assert((offsetof(type, member) == expected_offset), "")
/frameworks/base/docs/html/guide/topics/ui/
Dbinding.jd58 android.widget.AdapterView.OnItemClickListener} member to a listener and
70 // Now hook into our object and set its onItemClickListener member
/frameworks/base/tools/aidl/
Daidl.cpp561 interface_item_type* member = c->interface_items; local
562 while (member) {
563 if (member->item_type == METHOD_TYPE) {
564 method_type* m = (method_type*)member;
580 member = member->next;
/frameworks/av/services/camera/libcameraservice/device3/
DCamera3OutputStream.cpp26 #define container_of(ptr, type, member) \ argument
27 (type *)((char*)(ptr) - offsetof(type, member))
/frameworks/av/services/camera/libcameraservice/device1/
DCameraHardwareInterface.h588 #define container_of(ptr, type, member) ({ \ argument
589 const __typeof__(((type *) 0)->member) *__mptr = (ptr); \
590 (type *) ((char *) __mptr - (char *)(&((type *)0)->member)); })
/frameworks/base/docs/html/training/animation/
Dcrossfade.jd115 <li>Create member variables for the views that you want to crossfade. You need
123 system property in a member variable. This property defines a standard
/frameworks/base/docs/html/training/graphics/opengl/
Ddraw.jd187 // get handle to vertex shader's vPosition member
198 // get handle to fragment shader's vColor member
Dtouch.jd113 adding a public member. Since the renderer code is running on a separate thread from the main user
/frameworks/rs/api/
Drs_object_types.spec156 graphical data formats and represent vectors with per vector member sizes which are treated
/frameworks/av/services/camera/libcameraservice/device2/
DCamera2Device.cpp1012 #define container_of(ptr, type, member) \ argument
1013 (type *)((char*)(ptr) - offsetof(type, member))
1401 #define container_of(ptr, type, member) \ argument
1402 (type *)((char*)(ptr) - offsetof(type, member))
/frameworks/base/docs/html/training/wearables/watch-faces/
Dinformation.jd203 method so the system redraws your watch face. Store your data inside member variables of the
224 <p>The callback method stores the result in a member variable, invalidates the view, and
Dissues.jd56 <code>mIsRound</code> and <code>mChinSize</code> member variables.</p>
/frameworks/base/docs/html/training/basics/activity-lifecycle/
Dstarting.jd128 information such as member variables is retained, but it cannot execute any code.</dd>
193 declaring the user interface (defined in an XML layout file), defining member variables,
207 // Initialize member TextView so we can manipulate it later
/frameworks/wilhelm/doc/
DDoxyfile66 # include brief member descriptions after the members that are listed in
73 # the brief description of a member or function before the detailed description.
159 # member inherits the documentation from any documented member that it
165 # a new page for each member. If set to NO, the documentation of a member will
251 # If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
253 # member in the group (if any) for the other members of the group. By default
258 # Set the SUBGROUPING tag to YES (the default) to allow class member groups of
269 # with name TypeT. When disabled the typedef will appear as a member of a file,
403 # alphabetically by member name. If set to NO the members will appear in
410 # by member name. If set to NO (the default) the members will appear in
/frameworks/base/docs/html/guide/topics/ui/accessibility/
Dservices.jd177 AccessibilityServiceInfo.packageNames} member.</li>
183 AccessibilityServiceInfo.eventTypes} member. </li>
308 {@link android.accessibilityservice.AccessibilityServiceInfo#flags flags} member of the service's
338 {@link android.accessibilityservice.AccessibilityServiceInfo#flags flags} member of the service’s
/frameworks/rs/scriptc/
Drs_object_types.rsh133 * graphical data formats and represent vectors with per vector member sizes which are treated
/frameworks/base/docs/html-intl/intl/ru/training/basics/activity-lifecycle/
Dstarting.jd204 // Initialize member TextView so we can manipulate it later
/frameworks/base/docs/html-intl/intl/ja/training/basics/activity-lifecycle/
Dstarting.jd204 // Initialize member TextView so we can manipulate it later
/frameworks/base/docs/html-intl/intl/zh-tw/training/basics/activity-lifecycle/
Dstarting.jd204 // Initialize member TextView so we can manipulate it later
/frameworks/base/docs/html-intl/intl/ko/training/basics/activity-lifecycle/
Dstarting.jd204 // Initialize member TextView so we can manipulate it later
/frameworks/base/docs/html-intl/intl/zh-cn/training/basics/activity-lifecycle/
Dstarting.jd204 // Initialize member TextView so we can manipulate it later
/frameworks/base/docs/html/guide/topics/graphics/
Dopengl.jd335 <p>In the ES 2.0 and 3.0 APIs, you apply projection and camera view by first adding a matrix member
336 to the vertex shaders of your graphics objects. With this matrix member added, you can then
342 code, the included {@code uMVPMatrix} member allows you to apply projection and camera viewing
348 // This matrix member variable provides a hook to manipulate
362 member in the vertex shader into which you apply a combined projection matrix and camera view
/frameworks/base/docs/html/distribute/users/
Dbuild-community.jd168 your community. Giving a special <em>member of the week</em> badge is an easy

123