Home
last modified time | relevance | path

Searched refs:meshElementCount (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DLayerRenderer.cpp133 mLayer->meshElementCount = 0; in generateMesh()
151 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { in generateMesh()
159 mLayer->meshElementCount = elementCount; in generateMesh()
DLayer.h328 GLsizei meshElementCount = 0; variable
DFontRenderer.cpp65 .setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount()) in draw()
DOpenGLRenderer.cpp2379 .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
/frameworks/base/libs/hwui/font/
DCacheTexture.h149 uint32_t meshElementCount() const { in meshElementCount() function