Searched refs:min_filter (Results 1 – 4 of 4) sorted by relevance
50 min_filter = GL_LINEAR; in init()63 min_filter = old->min_filter; in copyParameters()
77 GLenum min_filter; variable
733 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; in lerp_texcoords() local734 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) { in lerp_texcoords()790 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; in lerp_texcoords_w() local791 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) { in lerp_texcoords_w()
90 GGL_TEXTURE_MIN_FILTER, u.texture->min_filter); in validate_tmu()665 textureObject->min_filter = param; in texParameterx()789 GGL_TEXTURE_MIN_FILTER, u.texture->min_filter); in drawTexiOES()