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Searched refs:min_filter (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/opengl/libagl/
DTextureObjectManager.cpp50 min_filter = GL_LINEAR; in init()
63 min_filter = old->min_filter; in copyParameters()
DTextureObjectManager.h77 GLenum min_filter; variable
Dprimitives.cpp733 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; in lerp_texcoords() local
734 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) { in lerp_texcoords()
790 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; in lerp_texcoords_w() local
791 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) { in lerp_texcoords_w()
Dtexture.cpp90 GGL_TEXTURE_MIN_FILTER, u.texture->min_filter); in validate_tmu()
665 textureObject->min_filter = param; in texParameterx()
789 GGL_TEXTURE_MIN_FILTER, u.texture->min_filter); in drawTexiOES()