Searched refs:modulate (Results 1 – 4 of 4) sorted by relevance
46 float4 modulate;67 static void displaySingletexFill(bool blend, int quadCount, bool modulate) {79 if (modulate) {84 gFragData->modulate.r = 0.8f;85 gFragData->modulate.g = 0.7f;86 gFragData->modulate.b = 0.8f;87 gFragData->modulate.a = 0.5f;
132 bool modulate; member181 modulate = false; in reset()215 modulate = a < COLOR_COMPONENT_THRESHOLD; in setColorModulate()216 return modulate; in setColorModulate()225 modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || in setAlpha8ColorModulate()227 return modulate; in setAlpha8ColorModulate()264 if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT; in key()
349 mDescription.modulate = mOutGlop->fill.color.isNotBlack(); in setFillTexturePaint()352 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillTexturePaint()366 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillPaint()383 mDescription.modulate = mOutGlop->fill.color.isNotBlack(); in setFillPathTexturePaint()407 mDescription.modulate = mOutGlop->fill.color.isNotBlack(); in setFillShadowTexturePaint()442 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillLayer()457 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillTextureLayer()629 mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor; in build()
585 if (description.modulate || singleColor) { in generateFragmentShader()627 if (!description.modulate) { in generateFragmentShader()634 if (!description.modulate) { in generateFragmentShader()649 if (!description.modulate) { in generateFragmentShader()737 if (description.modulate && applyModulate) { in generateFragmentShader()