/frameworks/av/soundtrigger/ |
D | ISoundTriggerHwService.cpp | 53 virtual status_t listModules(struct sound_trigger_module_descriptor *modules, in listModules() argument 56 if (numModules == NULL || (*numModules != 0 && modules == NULL)) { in listModules() 61 unsigned int numModulesReq = (modules == NULL) ? 0 : *numModules; in listModules() 74 reply.read(modules, numModulesReq * sizeof(struct sound_trigger_module_descriptor)); in listModules() 125 struct sound_trigger_module_descriptor *modules = in onTransact() local 128 if (modules == NULL) { in onTransact() 133 status_t status = listModules(modules, &numModules); in onTransact() 142 reply->write(modules, in onTransact() 145 free(modules); in onTransact()
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D | SoundTrigger.cpp | 83 status_t SoundTrigger::listModules(struct sound_trigger_module_descriptor *modules, in listModules() argument 91 return service->listModules(modules, numModules); in listModules()
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/frameworks/av/media/libeffects/preprocessing/ |
D | Android.mk | 15 external/webrtc/src/modules/interface \ 16 external/webrtc/src/modules/audio_processing/interface \
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/frameworks/base/docs/html/tools/projects/ |
D | index.jd | 35 specific types of source code files and resources. There are several types of modules 49 <dd>These modules contain code to test your application projects and are built into 55 <dd>These modules contain shareable Android source code and resources that you can reference 57 Library modules cannot be installed onto a device, however, they are 66 Android (GCM), and more. App Engine modules are App Engine java Servlet Module for backend 88 modules in the project. </p> 103 <dd>This directory stories the build output for all project modules.</dd> 119 …build settings used by the application modules and also set the location of your keystore and key … 157 …<p>Android Application Modules are the modules that eventually get built into the <code>.apk</code> 372 <p>To download the sample applications and run them as modules in [all …]
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/frameworks/base/docs/html/ndk/guides/ |
D | build.jd | 10 defines properties specific to individual <i>modules</i>, or libraries. Then, it explains the 12 properties for all the modules that you use in your
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D | cpp-support.jd | 235 exceptions either for your entire app, or for individual modules. 239 To enable exception-handling support for individual modules', add the following line to 258 To enable RTTI support for individual modules, add the following line to 290 project requires several shared library modules, we recommend that you use the shared library 298 <p>For example, an app may have the following modules:</p>
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D | application_mk.jd | 16 native <em>modules</em> that your app requires. A module can be a static library, a shared library, 47 alter the optimization level when building your application's modules.</p> 64 when compiling any C or C++ source code for any of the modules. You can use this variable to change 217 static library modules in this project. For more information, see the documentation for
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D | android_mk.jd | 28 <i>modules</i>.</p> 31 <em>modules</em>. A module is either a static library, a shared library, or a standalone 32 executable. You can define one or more modules in each {@code Android.mk} file, and 33 you can use the same source file in multiple modules. The build system only places shared libraries 316 to define it a single time, even if your {@code Android.mk} file describes multiple modules.</p> 387 {@code LOCAL_CPPFLAGS} causes the compiler to use all specified flags for all modules, regardless 471 <p>This variable stores the list of static libraries modules on which the current module depends.</… 477 modules depending on the current one will also depend on the listed 482 <p>This variable is the list of shared libraries <em>modules</em> on which this module depends at 488 should treat the associated library modules as <em>whole archives</em>. For more information [all …]
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/frameworks/base/docs/html/tools/building/ |
D | plugin-for-gradle.jd | 54 or modules for each version.</li> 62 multiple APKs for your modules where each of the <code>apk</code> files has a different 92 <h2 id="projectModules">Projects and modules build settings</h2> 95 Android Studio projects contain project files and one or more application modules. A 98 several kinds of modules:</p> 101 <li><em>Android application modules</em> contain application (mobile, TV, Wear, Glass) code and 102 may depend on library modules, although many Android apps consists of only one application 103 module. The build system generates APK packages for application modules. </li> 104 <li><em>Android library modules</em> contain reusable Android-specific code and resources. 105 The build system generates an AAR (Android ARchive) package for library modules.</li> [all …]
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D | index.jd | 20 your Android modules are compiled and packaged into <code>.apk</code> files, the containers
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/frameworks/base/services/voiceinteraction/java/com/android/server/voiceinteraction/ |
D | SoundTriggerHelper.java | 93 ArrayList <ModuleProperties> modules = new ArrayList<>(); in SoundTriggerHelper() local 94 int status = SoundTrigger.listModules(modules); in SoundTriggerHelper() 99 if (status != SoundTrigger.STATUS_OK || modules.size() == 0) { in SoundTriggerHelper() 100 Slog.w(TAG, "listModules status=" + status + ", # of modules=" + modules.size()); in SoundTriggerHelper() 105 moduleProperties = modules.get(0); in SoundTriggerHelper()
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/frameworks/av/include/soundtrigger/ |
D | ISoundTriggerHwService.h | 36 virtual status_t listModules(struct sound_trigger_module_descriptor *modules,
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D | SoundTrigger.h | 39 static status_t listModules(struct sound_trigger_module_descriptor *modules,
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/frameworks/base/docs/html/sdk/installing/ |
D | create-project.jd | 37 test code. Each project contains one or more different types of modules, such as 38 application modules, library modules, and test modules.</p> 40 <p>This guide explains how to create Android projects and different modules using 74 TV, Wear, and Google Glass. The selected form factors become the application modules within the 138 …<p>Android application modules contain the <code>src/main/</code>, <code>AndroidManifest.xml</code… 220 along with the other modules. </p> 243 <p>A library modules's manifest file must declare all of the shared components that it includes, 290 in your project. If one of the modules is missing, import it into your project.</li> 354 <li>Groups the build files for all modules at the top level of the project hierarchy.</li>
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D | migrate.jd | 52 Studio contains a project with one or more app modules. For more information see, 157 Android Studio project and app modules based on your current 161 more app modules.</p> 164 Studio project structure and app modules, generates the new Gradle-based build files and settings, 175 modules for each imported project.</li> 183 across the newly created modules as part of the import process.</li>
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D | studio-build.jd | 34 modules.</li> 49 process is done every time you run the Gradle build task for your project or modules. The build
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/frameworks/base/docs/html/training/basics/fragments/ |
D | index.jd | 44 UI components and activity behaviors into modules that you can swap into and out of 45 your activities. You can create these modules with the {@link android.app.Fragment} class, which
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/frameworks/base/docs/html/ndk/samples/ |
D | index.jd | 15 <li>Exporting modules.</li>
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/frameworks/data-binding/samples/BindingDemo/ |
D | build.gradle | 17 // Top-level build file where you can add configuration options common to all sub-projects/modules.
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/frameworks/base/docs/html/tools/help/ |
D | monkeyrunner_concepts.jd | 74 system of Python-based modules and programs for controlling Android devices. Besides using 78 modules to call Android tools such as 105 # Imports the monkeyrunner modules used by this program 139 The monkeyrunner API is contained in three modules in the package 164 does not import these modules automatically. To import a module, use the
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/frameworks/base/tools/obbtool/ |
D | mkobb.sh | 47 if ! egrep -q "^cryptoloop " /proc/modules; then \
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/frameworks/base/docs/html/ndk/reference/ |
D | modules.jd | 11 <div class="textblock">Here is a list of all modules:</div><div class="directory">
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/frameworks/av/services/soundtrigger/ |
D | SoundTriggerHwService.cpp | 105 status_t SoundTriggerHwService::listModules(struct sound_trigger_module_descriptor *modules, in listModules() argument 114 if (numModules == NULL || (*numModules != 0 && modules == NULL)) { in listModules() 120 modules[i] = mModules.valueAt(i)->descriptor(); in listModules()
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D | SoundTriggerHwService.h | 49 virtual status_t listModules(struct sound_trigger_module_descriptor *modules,
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/frameworks/data-binding/library/ |
D | build.gradle | 17 // Top-level build file where you can add configuration options common to all sub-projects/modules.
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