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Searched refs:muGLCMatrixLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/cmds/screenrecord/
DProgram.h43 muGLCMatrixLoc(0), in Program()
88 GLint muGLCMatrixLoc; variable
DProgram.cpp91 muGLCMatrixLoc = glGetUniformLocation(program, "uGLCMatrix"); in setup()
94 muGLCMatrixLoc | muTextureLoc) == -1) { in setup()
267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix); in beforeDraw()