Searched refs:muGLCMatrixLoc (Results 1 – 2 of 2) sorted by relevance
43 muGLCMatrixLoc(0), in Program()88 GLint muGLCMatrixLoc; variable
91 muGLCMatrixLoc = glGetUniformLocation(program, "uGLCMatrix"); in setup()94 muGLCMatrixLoc | muTextureLoc) == -1) { in setup()267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix); in beforeDraw()