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Searched refs:multiplier (Results 1 – 7 of 7) sorted by relevance

/frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/
Dsparse_weight_vector.cpp49 const double multiplier, in AdditiveWeightUpdate() argument
55 w_[iter->first] += ((multiplier * iter->second) / w1.normalizer_ in AdditiveWeightUpdate()
63 const double multiplier, in AdditiveSquaredWeightUpdate() argument
69 w_[iter->first] += ((multiplier * iter->second * iter->second) / in AdditiveSquaredWeightUpdate()
78 const double multiplier, in AdditiveInvSqrtWeightUpdate() argument
85 w_[iter->first] += ((multiplier * sqrt(w1.normalizer_)) / in AdditiveInvSqrtWeightUpdate()
95 const double multiplier, in AdditiveWeightUpdateBounded() argument
103 w_[iter->first] += ((multiplier * iter->second) / w1.normalizer_ in AdditiveWeightUpdateBounded()
Dsparse_weight_vector.h132 void AdditiveWeightUpdate(const double multiplier,
135 void AdditiveSquaredWeightUpdate(const double multiplier,
138 void AdditiveInvSqrtWeightUpdate(const double multiplier,
149 void AdditiveWeightUpdateBounded(const double multiplier,
/frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/
DPlaybackControlsRow.java230 int multiplier = i + 1;
232 R.string.lb_control_display_fast_forward_multiplier, multiplier);
234 R.string.lb_playback_controls_fast_forward_multiplier, multiplier);
277 int multiplier = i + 1;
279 R.string.lb_control_display_rewind_multiplier, multiplier);
281 R.string.lb_playback_controls_rewind_multiplier, multiplier);
/frameworks/support/design/src/android/support/design/widget/
DCollapsingToolbarLayout.java838 public void setParallaxMultiplier(float multiplier) { in setParallaxMultiplier() argument
839 mParallaxMult = multiplier; in setParallaxMultiplier()
/frameworks/base/cmds/pm/src/com/android/commands/pm/
DPm.java1878 long multiplier = 1; in runTrimCaches() local
1882 multiplier = 1024L; in runTrimCaches()
1884 multiplier = 1024L*1024L; in runTrimCaches()
1886 multiplier = 1024L*1024L*1024L; in runTrimCaches()
1896 sizeVal = Long.parseLong(size) * multiplier; in runTrimCaches()
/frameworks/av/services/audioflinger/
DThreads.cpp2164 double multiplier = 1.0; in readOutputParameters_l() local
2175 multiplier = (double) minNormalFrameCount / (double) mFrameCount; in readOutputParameters_l()
2176 if (multiplier <= 1.0) { in readOutputParameters_l()
2177 multiplier = 1.0; in readOutputParameters_l()
2178 } else if (multiplier <= 2.0) { in readOutputParameters_l()
2180 multiplier = 2.0; in readOutputParameters_l()
2182 multiplier = (double) maxNormalFrameCount / (double) mFrameCount; in readOutputParameters_l()
2190 uint32_t truncMult = (uint32_t) multiplier; in readOutputParameters_l()
2196 multiplier = (double) truncMult; in readOutputParameters_l()
2199 mNormalFrameCount = multiplier * mFrameCount; in readOutputParameters_l()
/frameworks/base/docs/html/guide/topics/graphics/
Dopengl.jd341 and include it as a multiplier of the shader's position. In the following example vertex shader