Searched refs:mx (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/opengl/libagl/ |
D | matrix.cpp | 724 void point2__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { in point2__generic() argument 725 const GLfixed* const m = mx->matrix.m; in point2__generic() 734 void point3__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { in point3__generic() argument 735 const GLfixed* const m = mx->matrix.m; in point3__generic() 745 void point4__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { in point4__generic() argument 746 const GLfixed* const m = mx->matrix.m; in point4__generic() 757 void point3__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { in point3__mvui() argument 761 const GLfixed* const m = mx->matrix.m; in point3__mvui() 771 void point4__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { in point4__mvui() argument 775 const GLfixed* const m = mx->matrix.m; in point4__mvui()
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/frameworks/base/libs/hwui/ |
D | PathTessellator.cpp | 1077 float mx = (p1c1c2x + p2c1c2x) * 0.5f; in recursiveCubicBezierVertices() local 1082 mx, my, p1c1c2x, p1c1c2y, in recursiveCubicBezierVertices() 1085 mx, my, p2c1c2x, p2c1c2y, in recursiveCubicBezierVertices() 1113 float mx = (acx + bcx) * 0.5f; in recursiveQuadraticBezierVertices() local 1116 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, in recursiveQuadraticBezierVertices() 1118 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, in recursiveQuadraticBezierVertices()
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