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Searched refs:mx (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
Dmatrix.cpp724 void point2__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { in point2__generic() argument
725 const GLfixed* const m = mx->matrix.m; in point2__generic()
734 void point3__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { in point3__generic() argument
735 const GLfixed* const m = mx->matrix.m; in point3__generic()
745 void point4__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { in point4__generic() argument
746 const GLfixed* const m = mx->matrix.m; in point4__generic()
757 void point3__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { in point3__mvui() argument
761 const GLfixed* const m = mx->matrix.m; in point3__mvui()
771 void point4__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { in point4__mvui() argument
775 const GLfixed* const m = mx->matrix.m; in point4__mvui()
/frameworks/base/libs/hwui/
DPathTessellator.cpp1077 float mx = (p1c1c2x + p2c1c2x) * 0.5f; in recursiveCubicBezierVertices() local
1082 mx, my, p1c1c2x, p1c1c2y, in recursiveCubicBezierVertices()
1085 mx, my, p2c1c2x, p2c1c2y, in recursiveCubicBezierVertices()
1113 float mx = (acx + bcx) * 0.5f; in recursiveQuadraticBezierVertices() local
1116 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, in recursiveQuadraticBezierVertices()
1118 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, in recursiveQuadraticBezierVertices()