Searched refs:newSaveCount (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DeferredDisplayList.cpp | 419 SaveLayerOp* op, int newSaveCount) { in addSaveLayer() argument 421 this, op, op->getFlags(), newSaveCount); in addSaveLayer() 424 mSaveStack.push(newSaveCount); in addSaveLayer() 431 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) { in addSave() argument 433 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount); in addSave() 437 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount); in addSave() 439 mSaveStack.push(newSaveCount); in addSave() 454 int newSaveCount) { in addRestoreToCount() argument 455 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount); in addRestoreToCount() 457 if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) { in addRestoreToCount() [all …]
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D | DeferredDisplayList.h | 112 void addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount); 113 void addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount); 114 void addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, int newSaveCount); 142 void storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, int newSaveCount);
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D | DisplayListOp.h | 278 int newSaveCount = deferStruct.mRenderer.save(mFlags); in defer() local 279 deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount); in defer() 343 int newSaveCount = deferStruct.mRenderer.getSaveCount(); in defer() local 344 deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount); in defer()
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