Searched refs:normH (Results 1 – 1 of 1) sorted by relevance
999 final float normH = (float)Math.sqrt(Hx*Hx + Hy*Hy + Hz*Hz); in getRotationMatrix() local1001 if (normH < 0.1f) { in getRotationMatrix()1006 final float invH = 1.0f / normH; in getRotationMatrix()