Searched refs:numFramesPendingPlayout (Results 1 – 2 of 2) sorted by relevance
576 uint32_t numFramesPendingPlayout = in fillBuffer() local584 numFramesPendingPlayout += numAdditionalFrames; in fillBuffer()587 (1000000ll * numFramesPendingPlayout) / mSampleRate; in fillBuffer()595 numFramesPendingPlayout, in fillBuffer()
440 uint32_t numFramesPendingPlayout = in onMessageReceived() local447 * numFramesPendingPlayout * 1000ll; in onMessageReceived()