Searched refs:numShaderIDs (Results 1 – 1 of 1) sorted by relevance
251 uint32_t numShaderIDs = s->getStateBasedIDCount(); in cleanupVertex() local252 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupVertex()269 uint32_t numShaderIDs = s->getStateBasedIDCount(); in cleanupFragment() local270 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupFragment()