Searched refs:numTexturesToBind (Results 1 – 1 of 1) sorted by relevance
470 uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount; in setupTextures() local472 if (numTexturesToBind >= numTexturesAvailable) { in setupTextures()476 numTexturesToBind = numTexturesAvailable; in setupTextures()479 for (uint32_t ct=0; ct < numTexturesToBind; ct++) { in setupTextures()