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Searched refs:numUniforms (Results 1 – 1 of 1) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.cpp193 GLint numUniforms = 0; in link() local
197 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms); in link()
200 if (numUniforms > 0 && maxNameLength > 0) { in link()
201 uniformList = new UniformQueryData*[numUniforms]; in link()
204 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) { in link()
219 uniformList, (uint32_t)numUniforms); in link()
221 uniformList, (uint32_t)numUniforms); in link()
225 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) { in link()