Searched refs:pfbCustom (Results 1 – 3 of 3) sorted by relevance
110 ProgramFragment.Builder pfbCustom = new ProgramFragment.Builder(mRS); in initCustomShaders() local111 pfbCustom.setShader(mRes, R.raw.multitexf); in initCustomShaders()113 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()115 mProgFragmentMultitex = pfbCustom.create(); in initCustomShaders()117 pfbCustom = new ProgramFragment.Builder(mRS); in initCustomShaders()118 pfbCustom.setShader(mRes, R.raw.singletexf); in initCustomShaders()119 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()120 mProgFragmentSingletex = pfbCustom.create(); in initCustomShaders()122 pfbCustom = new ProgramFragment.Builder(mRS); in initCustomShaders()123 pfbCustom.setShader(mRes, R.raw.singletexfm); in initCustomShaders()[all …]
174 ProgramFragment.Builder pfbCustom = new ProgramFragment.Builder(mRS); in initCustomShaders() local176 pfbCustom.setShader(mRes, R.raw.shaderf); in initCustomShaders()178 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()180 pfbCustom.addConstant(mFSConst.getAllocation().getType()); in initCustomShaders()181 mProgFragmentCustom = pfbCustom.create(); in initCustomShaders()199 pfbCustom = new ProgramFragment.Builder(mRS); in initCustomShaders()200 pfbCustom.setShader(mRes, R.raw.shader2f); in initCustomShaders()201 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()202 pfbCustom.addConstant(mFSConstPixel.getAllocation().getType()); in initCustomShaders()203 mProgFragmentPixelLight = pfbCustom.create(); in initCustomShaders()[all …]
244 ProgramFragment.Builder pfbCustom = new ProgramFragment.Builder(mRS); in initCustomShaders() local246 pfbCustom.setShader(mRes, R.raw.shaderf); in initCustomShaders()248 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()250 pfbCustom.addConstant(mFSConst.getAllocation().getType()); in initCustomShaders()251 mProgFragmentCustom = pfbCustom.create(); in initCustomShaders()262 pfbCustom = new ProgramFragment.Builder(mRS); in initCustomShaders()263 pfbCustom.setShader(mRes, R.raw.shaderarrayf); in initCustomShaders()264 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()265 pfbCustom.addConstant(mFSConst2.getAllocation().getType()); in initCustomShaders()266 mProgFragmentCustom2 = pfbCustom.create(); in initCustomShaders()[all …]