Searched refs:pixelUV (Results 1 – 1 of 1) sorted by relevance
429 float pixelUV = uv * (float)(sourceW); in sample_LOD_LinearPixel() local430 int32_t iPixel = floor(pixelUV); in sample_LOD_LinearPixel()431 float frac = pixelUV - (float)iPixel; in sample_LOD_LinearPixel()