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Searched refs:playbackThread (Results 1 – 5 of 5) sorted by relevance

/frameworks/av/services/audioflinger/
DTracks.cpp486 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in destroy() local
487 wasActive = playbackThread->destroyTrack_l(this); in destroy()
691 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in start() local
696 mObservedUnderruns = playbackThread->getFastTrackUnderruns(mFastIndex); in start()
698 status = playbackThread->addTrack_l(this); in start()
734 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in stop() local
735 if (playbackThread->mActiveTracks.indexOf(this) < 0) { in stop()
747 playbackThread->broadcast_l(); in stop()
749 playbackThread); in stop()
760 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in pause() local
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DPlaybackTracks.h295 PatchTrack(PlaybackThread *playbackThread,
DAudioFlinger.cpp1141 PlaybackThread *playbackThread = checkPlaybackThread_l(ioHandle); in getParameters() local
1142 if (playbackThread != NULL) { in getParameters()
1143 return playbackThread->getParameters(keys); in getParameters()
1240 PlaybackThread *playbackThread = checkPlaybackThread_l(output); in getRenderPosition() local
1241 if (playbackThread != NULL) { in getRenderPosition()
1242 return playbackThread->getRenderPosition(halFrames, dspFrames); in getRenderPosition()
DThreads.cpp4903 const wp<AudioFlinger::PlaybackThread>& playbackThread) in AsyncCallbackThread() argument
4905 mPlaybackThread(playbackThread), in AsyncCallbackThread()
4945 sp<AudioFlinger::PlaybackThread> playbackThread = mPlaybackThread.promote(); in threadLoop() local
4946 if (playbackThread != 0) { in threadLoop()
4948 playbackThread->resetWriteBlocked(writeAckSequence >> 1); in threadLoop()
4951 playbackThread->resetDraining(drainSequence >> 1); in threadLoop()
5419 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in outputsReady() local
5421 if (playbackThread->standby() && !playbackThread->isSuspended()) { in outputsReady()
DThreads.h993 AsyncCallbackThread(const wp<PlaybackThread>& playbackThread);