Searched refs:pointerAlpha (Results 1 – 2 of 2) sorted by relevance
78 mLocked.pointerAlpha = 0.0f; // pointer is initially faded in PointerController()206 mLocked.pointerAlpha = 0.0f; in fade()223 mLocked.pointerAlpha = 1.0f; in unfade()423 mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; in doAnimate()424 if (mLocked.pointerAlpha <= 0.0f) { in doAnimate()425 mLocked.pointerAlpha = 0.0f; in doAnimate()432 mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; in doAnimate()433 if (mLocked.pointerAlpha >= 1.0f) { in doAnimate()434 mLocked.pointerAlpha = 1.0f; in doAnimate()492 if (mLocked.pointerAlpha > 0) { in updatePointerLocked()[all …]
153 float pointerAlpha; member