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Searched refs:pointerAlpha (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DPointerController.cpp78 mLocked.pointerAlpha = 0.0f; // pointer is initially faded in PointerController()
206 mLocked.pointerAlpha = 0.0f; in fade()
223 mLocked.pointerAlpha = 1.0f; in unfade()
423 mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; in doAnimate()
424 if (mLocked.pointerAlpha <= 0.0f) { in doAnimate()
425 mLocked.pointerAlpha = 0.0f; in doAnimate()
432 mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; in doAnimate()
433 if (mLocked.pointerAlpha >= 1.0f) { in doAnimate()
434 mLocked.pointerAlpha = 1.0f; in doAnimate()
492 if (mLocked.pointerAlpha > 0) { in updatePointerLocked()
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DPointerController.h153 float pointerAlpha; member