Searched refs:positionHandle (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/libs/gui/tests/ |
D | SRGB_test.cpp | 171 GLint positionHandle = glGetAttribLocation(program, "vPosition"); in initShaders() local 173 ASSERT_NE(-1, positionHandle); in initShaders() 186 glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices); in initShaders() 188 glEnableVertexAttribArray(positionHandle); in initShaders()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 557 int positionHandle = params[INDEX_POSITION].handle; in draw() local 558 GLES20.glEnableVertexAttribArray(positionHandle); in draw() 562 GLES20.glDisableVertexAttribArray(positionHandle); in draw() 725 int positionHandle = mMeshParameters[INDEX_POSITION].handle; in drawMesh() local 726 GLES20.glVertexAttribPointer(positionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, in drawMesh() 739 GLES20.glEnableVertexAttribArray(positionHandle); in drawMesh() 748 GLES20.glDisableVertexAttribArray(positionHandle); in drawMesh()
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