Searched refs:previousCommand (Results 1 – 3 of 3) sorted by relevance
284 char previousCommand = 'm'; in nodesToPath() local286 addCommand(path, current, previousCommand, node[i].mType, node[i].mParams); in nodesToPath()287 previousCommand = node[i].mType; in nodesToPath()
312 char previousCommand = 'm'; in nodesToPath() local314 addCommand(path, current, previousCommand, node[i].mType, node[i].mParams); in nodesToPath()315 previousCommand = node[i].mType; in nodesToPath()
3081 FastMixerState::Command previousCommand = FastMixerState::HOT_IDLE; in createAudioPatch_l() local3086 previousCommand = state->mCommand; in createAudioPatch_l()3096 if (!(previousCommand & FastMixerState::IDLE)) { in createAudioPatch_l()3101 state->mCommand = previousCommand; in createAudioPatch_l()3188 FastMixerState::Command previousCommand = FastMixerState::HOT_IDLE; in releaseAudioPatch_l() local3193 previousCommand = state->mCommand; in releaseAudioPatch_l()3204 if (!(previousCommand & FastMixerState::IDLE)) { in releaseAudioPatch_l()3209 state->mCommand = previousCommand; in releaseAudioPatch_l()4249 FastMixerState::Command previousCommand = FastMixerState::HOT_IDLE; in checkForNewParameter_l() local4254 previousCommand = state->mCommand; in checkForNewParameter_l()[all …]