Searched refs:pri1 (Results 1 – 1 of 1) sorted by relevance
1350 float pri0=0, pri1=0, pri2=0, pri3=0, pri4=0, pri5=0, pri6=0, pri7=0, pri8=0; in getAngleChange() local1376 pri1 = prevR[1]; in getAngleChange()1386 pri1 = prevR[1]; in getAngleChange()1400 rd4 = pri1 * ri1 + pri4 * ri4 + pri7 * ri7; //rd[1][1] in getAngleChange()